Hanna Barbera vs. Walt Peregoy/Eyvind Earle
Yesterday I mentioned that I wasn’t a big fan of the early Hanna-Barbera backgrounds and I wanted to be a bit more clear about why I think those paintings are weak. I recognize that they were created under strict production schedules which limited the artists’ ability to create quality work. Even though they were created in a rushed manner, they’re still stronger than a lot of the backgrounds being painted for today’s shows. But when I discuss them, I’m looking at them in context of the period that they were created—the 1950s—and compared to the rest of that era’s modern backgrounds, they are among the most generic and boring of the bunch.
Below is an example of a late-1950s H-B TV series background. I could have chosen any other one to illustrate this piece, but this one seems like an above-average example from the period. There is nothing inherently wrong with the painting. It has the typical sponge/roller/airbrush techniques common to background painters of the time, and there’s nice bold outlines on the objects. But after one glance, you’ve seen it all. There’s nothing to it; everything is spelled out bluntly in the painting: trees are green, rocks are brown, road is mud-colored. Color and design are used in a pedestrian literal manner that removes all visual interest from the scene. Jules Engel used to say, “Good paintings make you tingle.” There’s not a tingle to be found in this painting.
Now compare it to this painting of trees by Walt Peregoy from Disney’s PAUL BUNYAN. Here is a background that’s exciting! Peregoy is working with even less than the H-B layout. He doesn’t have rocks to create contrast, just a bunch of random trees in a forest. But Peregoy attacks the concept and make it his own. I doubt he was even working from a layout here. They probably just needed a generic tree background and Peregoy was enough of a designer to run with that. Who else would have thought that sharp cutting triangular shapes, colored blue, with a crazy paint-splatter technique would create a dense, woodsy forest effect?

(click on image for larger version)
Or how about this painting by Peregoy. His sense of color is exciting as hell, and his smart use of values frames the scene and draws our eye to the center. Note how Peregoy doesn’t succumb to painting formulas. His approach to painting this tree scene is completely different from the prior painting. A background painter has to be as much of a designer as the layout artist that he’s following.

(click on image for larger version)
In PAUL BUNYAN, it’s easy to tell which backgrounds were painted by Peregoy and which were painted by Eyvind Earle. Despite the different approaches, their backgrounds work well together. Today’s filmmakers make a fetish out of consistency in production design but this film is a great example of how contrasting styles in a film can actually generate greater visual excitement.
Below is an example of an Eyvind Earle background (which I found on Michael Sporn’s blog). The composition of the village is amazing; Earle manages to create the impression of a bustling village scene with a minimalist, nearly abstract approach.





What a great posting. I’m a big fan of Walt Peregoy’s work and love seeing anything he does.
Comment by Michael Sporn — September 4, 2006 @ 11:52 am
I would argue the H-B painting is a strong BG.
I don’t believe BGs should make one tingle but complement the action.
Now, the others certainly are lovely Bgs and do stand alone better as fine art (than the H-B one)…but I don’t think that should necessarily be a prerequsite for a better BG.
Comment by Gerard de Souza — September 4, 2006 @ 2:09 pm
…I would like to add that while those rocks in the HB one add contrast in the composition, they are functional as an overlay for whatever was to go into or come out of that cave. They did this alot with Yogi’s cave…or a strategically placed crack on Pixie & Dixie’s hole to define an overlay.
This is an example of how one can’t bar the schedule and budget from such comparisons; such a device would do away with need of drawing matchlines if the BG were one level(time-consuming and costlier requiring progressive animation), the animation could be on a pan cel (much cheaper and quicker).
Comment by Gerard de Souza — September 4, 2006 @ 2:17 pm
Gerard: Thanks for your comments. In regard to your thought, “I don’t believe BGs should make one tingle but complement the action” — it’s not an either/or proposition. A background can make one tingle AND complement the action. The BUNYAN bgs are a wonderful fit for the characters in the film, and they’re exciting to look at. The H-B backgrounds may complement the action, but they sure don’t do much else.
Comment by Amid — September 4, 2006 @ 3:40 pm
i know this is an off topic comment but i hope you might find this interesting Amid. I haven’t seen this in other classic cartoon oriented blogs but it’s another UPA short here’s the link: http://www.youtube.com/watch?v=BUrs3IOARt8
Comment by lloyd — September 4, 2006 @ 11:33 pm
Maybe the HB backgrounds were intentionally bland to allow for a stock collection of backgrounds traded between series. The focus of their efforts was definitely more on the characters than on backgrounds.
Comment by Kory — September 15, 2006 @ 9:31 am
Art of the Squidbillies
Squidbillies is an extremely silly cartoon show about hillbilly squids that live in the Georgia mountains, and get into a meth — I mean mess — of trouble each week on the Adult Swim.
Squidbillies is a writer-driven cartoon and there isn&#…
Trackback by Dan Century — October 1, 2006 @ 10:08 pm
There is also the element of time to consider when evaluating animation backgrounds. If a given background doesn’t get much onscreen time it can’t be overly complex or it won’t read. Background designers and painters should know (because their directors should tell them) which of their pieces will get prominent exhibition in a given film.
Comment by Tom Minton — October 26, 2006 @ 2:18 pm
Amid, you ever check out Peregoy’s background work for H-B in the late 1960’s? I really think he pulled up the design elements a wee bit, especially on shows like “Penelope Pitstop”.
Comment by Dave M. — October 29, 2006 @ 4:31 pm
I’d argue that the first Bg sends yourey where its supposed to go. Somethings coming out of that cave. the Peregoys, as interesting as they are design wise are a tad more confusing. I actually find that first picture
more interesting than most of the animation backgrounds today
Comment by drazen — November 30, 2006 @ 1:00 am